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Richard Forster

Principal Engineer, Research & Development

 

Location: SCEE Central, London

Education: Computer Science BSc - Southampton University

Hometown: Poole, Dorset, UK

 

How and when did you join the company?

I joined Sony in the middle of 2000 straight from University. I started in the Developer Support team as we transitioned to PS2 so I learnt a bit about PS1 then too. I was in Developer Support for a few years before joining the R&D team to work on PhyreEngine [SCEE developed games engine, designed to help developers produce games more quickly]

What do you do at PlayStation? And what are your main responsibilities?

I'm a Principal Engineer in the PhyreEngine team, working on a games engine provided by Sony optimized for PlayStation3 and PS Vita. Each day is full and varied whether I'm adding new features, optimizing existing features for Sony platforms or supporting users developing titles using PhyreEngine. I've also done some presenting at developer conferences both publicly and privately.

Why did you apply to PlayStation?

I've been a PlayStation fan ever since I got my first PlayStation. With my degree in hand, I already knew I wanted to work in the games industry. SIEE was the best place in Europe to work with PlayStation and Developer Support was the best way to learn about PlayStation while also helping others.

What do you like best about working at PlayStation?

First and foremost I love my job and with such a variety of work, each day I know that I've got plenty of interesting things I can do. I work in a team of talented peers that work well together. I also get to see the results of my work used in titles released for PlayStation3 and PS Vita.

What would be your 'desert island' game?

If the desert island had high speed broadband, I'd pack a copy of Modern Warfare - either the first or the third depending how soon I'm off to the island. If I'm allowed to take my PSN ID too, I could re-download Deathspank.

What advice would you give for anyone wanting to get into programming in the games industry?

Nowadays, the best thing to do is get yourself known in the game development community by getting involved. I also think practical experience is important - back when I was leaving university, I wrote my own version of a retro game as part of my portfolio and I think that's still a relevant thing to do today.

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