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David Manuel


Location: London Studio

Education:  BA Graphic Design - Humberside University, MA Animation & Visualisation - London Guildhall University

Hometown: Yeovil, Somerset, UK


How and when did you join the company?

I joined in June 2011 after spending 3 years working in Australia. I flew back to the UK for just 2 days so I could have the interview and when I was offered the role I made the choice to give up the blue skies of Brisbane for an opportunity to be part of PlayStation.

What do you do at PlayStation? And what are your main responsibilities?

I'm responsible for overseeing an unannounced project within Home which includes managing the schedules and liaising with the team, team leads and all the SIEE stakeholders to ensure we are all pulling in the same direction.

Why did you apply to PlayStation?

After 15 years in the video game industry it's great to work for a studio with a prestigious worldwide reputation. Previously I have worked for an independent UK developer, a US publisher and an Australian sub-contractor. So applying to PlayStation felt like a logic step. Working here feels like being in the Premiership division.

What do you like best about working at PlayStation?

Working closely and creatively with my colleagues on a great product. I love being able to contribute and collaborate with others on ideas and how to implement them. On top of that there is a serious commitment to training and personal development here of which I have already been part of - with the ILM Leadership & Management training.

What would be your 'desert island' game?

Uncharted 2. As an ex-artist I love games that look good and this game is visually stunning but first and foremost as a games player, a game should be fun and engaging which this title delivers. It also helps that the storyline adds rather than drags which can be the case in so many other games.

What advice would you give for anyone wanting to get into producing video games?

Originally I was an animator whomoved into producing over a decade ago - however I believe today there are more university courses which focus on production for those wanting to go straight into production. I would also recommend becoming involved in the professional association, IGDA and getting certified as a ScrumMaster.

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