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Audio Programmer

Job Type:
Temporary Booking
Dependent on experience
Date Posted:
Guerrilla Cambridge
Closing Date:

Guerrilla's Cambridge Studio (UK) is looking for an experienced Audio programmer. The successful candidate should have at least 3 years experience in the industry and possess excellent working knowledge of game audio systems. Ideally they should be a gamer who is driven to make the best sounding games available on any platform.

Responsibilities will include:

- Improving and implementing in-house tools, engine and gameplay audio features.

- Collaboration with the development team to design and implement systems that will enable them to realize their vision for the game

- Supporting the Audio team, providing advice, clear documentation and promoting best practices

- Liaise with other SCE departments and studios to improve and share audio technology


- Experience and pro-efficiency in C/C++, streaming systems, multithreading and 3D Mathematics

- Ability to write clear, maintainable and portable code

- Solid software architecture, design skills and ability to communicate these clearly

- Optimization strategies and debugging skills

- Comfortable working at both high and low levels of the game engine

- Prior experience with console audio development

- An understanding and interest in Audio acoustic modeling

- Knowledge of DSPs and audio effects development

- Self-disciplined with the ability to plan schedules and work to deadlines

Preferred, but not essential:

- Working knowledge of C# and higher level scripting languages (LUA, Python)

- Experience and pro-efficiency around a DAW (Nuendo, Protools, Logic)

- ASM knowledge for optimization and debugging purposes

- Experience with localization pipelines

- Experience with audio middleware packages (FMOD, WWise)

- Experience of graphical patching environments (MAX/MSP, Reaktor)

- A working knowledge of Maya (2009+)

- Knowledge of asset management system

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